Bring the blueprint layer more on-screen
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429c8820e9
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1 changed files with 5 additions and 5 deletions
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@ -75,12 +75,12 @@ a { color: var(--accent2); }
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pointer-events: none; overflow: hidden;
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pointer-events: none; overflow: hidden;
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color: var(--accent);
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color: var(--accent);
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/* Faint enough that body copy keeps its contrast at every scroll position. */
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/* Faint enough that body copy keeps its contrast at every scroll position. */
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opacity: 0.16;
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opacity: 0.2;
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}
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}
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.bp-table {
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.bp-table {
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position: absolute; top: 50%; left: 50%;
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position: absolute; top: 50%; left: 50%;
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width: min(150vw, 1500px); height: auto;
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width: min(118vw, 1320px); height: auto;
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transform: translate(-50%, -50%);
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transform: translate(-50%, -50%);
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}
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}
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@ -93,7 +93,7 @@ a { color: var(--accent2); }
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.bp-ball {
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.bp-ball {
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position: absolute; top: 62%; left: 0;
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position: absolute; top: 62%; left: 0;
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width: clamp(48px, 7vw, 92px); height: auto;
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width: clamp(56px, 8vw, 108px); height: auto;
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transform: translate(-25vw, -50%);
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transform: translate(-25vw, -50%);
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will-change: transform;
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will-change: transform;
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}
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}
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@ -542,8 +542,8 @@ form { margin-top: 2rem; }
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/* The table drawing is mostly off-screen on a narrow viewport, so lean on
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/* The table drawing is mostly off-screen on a narrow viewport, so lean on
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the ball and cue instead and keep the layer cheap to paint. */
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the ball and cue instead and keep the layer cheap to paint. */
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.bp { opacity: 0.13; }
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.bp { opacity: 0.17; }
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.bp-table { width: 240vw; }
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.bp-table { width: 190vw; }
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.detail-grid { grid-template-columns: 1fr 1fr; }
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.detail-grid { grid-template-columns: 1fr 1fr; }
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.detail { padding: 1.4rem 1.1rem; }
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.detail { padding: 1.4rem 1.1rem; }
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.detail:nth-child(odd) { border-left: 0; }
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.detail:nth-child(odd) { border-left: 0; }
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