// viewer.js — PBR 3D rendering for the part store, same three.js + environment-lit PBR approach as the // flagship PromptPCB board renders. Two entry points: renderThumbnail() (one shared offscreen renderer // -> data URL, so a gallery of N parts uses ONE WebGL context) and mountViewer() (interactive orbit). import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { OBJLoader } from 'three/addons/loaders/OBJLoader.js'; import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js'; const objCache = new Map(); function loadObj(url) { if (objCache.has(url)) return objCache.get(url); const p = new Promise((res, rej) => new OBJLoader().load(url, res, undefined, rej)); objCache.set(url, p); return p; } // dark epoxy / metal PBR material (IC body look); env reflections give the photoreal feel function pbrMaterial() { return new THREE.MeshPhysicalMaterial({ color: 0x1a2230, metalness: 0.55, roughness: 0.42, clearcoat: 0.5, clearcoatRoughness: 0.35, envMapIntensity: 1.1 }); } function frame(obj, camera, controls, pad = 1.35) { const box = new THREE.Box3().setFromObject(obj); const size = box.getSize(new THREE.Vector3()), center = box.getCenter(new THREE.Vector3()); obj.position.sub(center); const r = Math.max(size.x, size.y, size.z) * pad || 5; const d = r / Math.tan((camera.fov * Math.PI / 180) / 2); camera.position.set(d * 0.7, d * 0.75, d * 0.9); camera.near = d / 100; camera.far = d * 10; camera.updateProjectionMatrix(); camera.lookAt(0, 0, 0); if (controls) { controls.target.set(0, 0, 0); controls.update(); } } // ---- shared offscreen renderer for thumbnails ---- let shared = null; function sharedRenderer(size) { if (!shared) { const r = new THREE.WebGLRenderer({ antialias: true, alpha: true, preserveDrawingBuffer: true }); r.setPixelRatio(Math.min(devicePixelRatio, 2)); r.toneMapping = THREE.ACESFilmicToneMapping; r.toneMappingExposure = 1.05; const pmrem = new THREE.PMREMGenerator(r); const env = pmrem.fromScene(new RoomEnvironment(), 0.04).texture; shared = { r, env }; } shared.r.setSize(size, size, false); return shared; } export async function renderThumbnail(url, size = 340) { const { r, env } = sharedRenderer(size); const scene = new THREE.Scene(); scene.environment = env; const cam = new THREE.PerspectiveCamera(35, 1, 0.1, 1000); const key = new THREE.DirectionalLight(0xffffff, 1.7); key.position.set(4, 8, 6); scene.add(key); scene.add(new THREE.AmbientLight(0x88aaff, 0.25)); try { const src = await loadObj(url); const obj = src.clone(true); obj.traverse((m) => { if (m.isMesh) m.material = pbrMaterial(); }); scene.add(obj); frame(obj, cam, null, 1.5); r.render(scene, cam); return r.domElement.toDataURL('image/png'); } catch { return null; } } // ---- interactive viewer (one canvas = one context) ---- export async function mountViewer(canvas, url) { const r = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true }); r.setPixelRatio(Math.min(devicePixelRatio, 2)); r.toneMapping = THREE.ACESFilmicToneMapping; r.toneMappingExposure = 1.05; const resize = () => { const w = canvas.clientWidth, h = canvas.clientHeight; r.setSize(w, h, false); cam.aspect = w / h; cam.updateProjectionMatrix(); }; const pmrem = new THREE.PMREMGenerator(r); const scene = new THREE.Scene(); scene.environment = pmrem.fromScene(new RoomEnvironment(), 0.04).texture; const cam = new THREE.PerspectiveCamera(35, 1, 0.1, 2000); const key = new THREE.DirectionalLight(0xffffff, 1.9); key.position.set(5, 9, 7); scene.add(key); const rim = new THREE.DirectionalLight(0x4db8ff, 0.6); rim.position.set(-6, 2, -4); scene.add(rim); scene.add(new THREE.AmbientLight(0x8899bb, 0.3)); const controls = new OrbitControls(cam, canvas); controls.enableDamping = true; controls.autoRotate = true; controls.autoRotateSpeed = 1.1; try { const src = await loadObj(url); const obj = src.clone(true); obj.traverse((m) => { if (m.isMesh) m.material = pbrMaterial(); }); scene.add(obj); resize(); frame(obj, cam, controls, 1.4); } catch (e) { /* ignore */ } addEventListener('resize', resize); (function loop() { requestAnimationFrame(loop); controls.update(); r.render(scene, cam); })(); return { stop: () => (controls.autoRotate = !controls.autoRotate) }; }