Motion button says what it measured

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gator 2026-09-23 13:58:34 +00:00
parent 47bc53862e
commit a6cba3c80d

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@ -1505,7 +1505,7 @@
+ from + from
+ ' <span style="margin-left:10px"><b style="color:var(--ink)">Motion</b> ' + ' <span style="margin-left:10px"><b style="color:var(--ink)">Motion</b> '
+ (s.motion_from ? '<span class="tiny">follows shot ' + esc(s.motion_from.shot) + '\'s clip (direction of travel, camera side, pace)</span> <button type="button" class="btn small ghost" data-useframe="nomotion|' + esc(s.id) + '">stop following</button>' + (s.motion_from ? '<span class="tiny">follows shot ' + esc(s.motion_from.shot) + '\'s clip (direction of travel, camera side, pace)</span> <button type="button" class="btn small ghost" data-useframe="nomotion|' + esc(s.id) + '">stop following</button>'
: '<button type="button" class="btn small ghost" data-useframe="motion|' + esc(s.id) + '"' + (p.clip_url ? '' : ' disabled title="Shot ' + esc(p.id) + ' has not been filmed yet"') + ' title="The previous shot\'s clip is sent to the video model as a reference for direction of travel, camera side and pace">Carry the motion of shot ' + esc(p.id) + '</button>') : '<button type="button" class="btn small ghost" data-useframe="motion|' + esc(s.id) + '"' + (p.clip_url ? '' : ' disabled title="Shot ' + esc(p.id) + ' has not been filmed yet"') + ' title="The previous shot\'s clip is sent to the video model as a motion reference. Measured: it also brings that clip\'s scenery and actions back - use it to copy a camera move, not for continuity; for continuity use its last frame">Copy the movement of shot ' + esc(p.id) + '</button>')
+ '</span></div>'; + '</span></div>';
} }