From d9167ede59504f66e9ff64a7e5f9afdfb09f6668 Mon Sep 17 00:00:00 2001 From: gator Date: Mon, 7 Sep 2026 23:28:25 +0000 Subject: [PATCH] Warn about dead air, not just overrun The first real measurement was the opposite of what was expected: four lines spoke in 21.7s against 32s of video, so every eight second shot carries about 2.4 seconds of silence. That is almost certainly where the sound effects and echo come from, since the model fills a gap it was given nothing to do with. So flag short as loudly as long, and say what it means. --- script.html | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/script.html b/script.html index 07862a8..3fea10e 100644 --- a/script.html +++ b/script.html @@ -954,7 +954,13 @@ function pzPaint(lines) { ? '
Spoken, this runs ' + total.toFixed(1) + ' seconds but only ' + bought + ' seconds are being ' + 'filmed. Something will be cut off. Shorten the words, or buy more length.
' - : '') + : (total < bought * 0.85 + ? '
Spoken, this runs only ' + + total.toFixed(1) + ' seconds across ' + bought + ' seconds of video, ' + + 'so roughly ' + ((bought - total) / PZ.length).toFixed(1) + ' seconds of ' + + 'every shot is silence. That is where trailing sound effects and echo come ' + + 'from: the model is handed a gap and fills it. More words per shot is the fix.
' + : '')) + (over.length ? '
Shot' + (over.length > 1 ? 's ' : ' ') + over.map(function (x) { return x.index; }).join(", ")